THE SCHATTENJAGER DIARIES -- ISSUE 1-- October 31, 1997
"The Official Fan Newsletter of Gabriel Knight Mysteries"
EXCLUSIVE JANE JENSEN INTERVIEW THIS MONTH!!!
Happy Halloween, and welcome to the first issue of the Gabriel Knight 3
fan newsletter, "The Schattenjager Diaries!" The name was first
submitted by Greg Mackey, who is now the lucky winner of a free copy of
Blood of the Sacred, Blood of the Damned (once the game is finished,
obviously) and an autographed copy of the Gabriel Knight: Sins of the
Fathers novel.
PROGRESS REPORT
You might have noticed some additions to the website. We've added a new
character (you'll have to visit the site to find out who!), a new
feature (who or what is SIDNEY?), and two more team bios (David Henry
and Scott Honn).
NEW GOODIE!
There is also a new goodie available on the site. These are a set of KiSS
"Virtual Paper Dolls" sent in by Kenn Stollery-Jones. They are very cool, and we
all got a big laugh out of them.
NEW WEB WEAVER
For those of you who don't know yet, Cindy has been promoted and now is
a writer for an upcoming RPG, "of undisclosed nature." Cindy has handed
the reins to the new web weaver, Adam Bormann. Adam is a self-professed
writer from the Heartland, who has spent a great deal of his life with
his head in the clouds, completely ignoring where his feet may be. In
college his creative writing teacher (Jane Smiley, Pulitzer Prize winner
for "A Thousand Acres") loved his short horror stories, and gave him a
big, fat, swelled head. Adam loves the GK series, and will definately
give the GK website the attention it deserves!
TEN QUESTIONS FOR JANE JENSEN
A few weeks ago, we asked you to send in your best interview questions
for Jane Jensen. You did a great job thinking up questions, and it
looks like Jane did a great job answering them! Here are your ten
questions, and Jane's answers to them:
Louie Hsu -- "I know that GK III will be rendered in 3D animated art,
but how would you use this new medium and the customized G-engine to
make gamers feel involved into the gameplay?"
Jane Jensen -- "3D inherently gives a feeling of greater involvement
because the dimensional aspect of it puts you into the scene in a much
greater fashion than the 2D world. You can move around the characters or
any object, and this sense of depth and immersion already enhances the
involvement. But playing with the prototype did change the way I saw
the game, and has led to more spatial/relational puzzles and more of a
concept of the world being dollhouse- like and moving on its own
initiative. This greatly affected the layout of the story and design.
I think this change in the design will create more of a sense of
involvement for the players than the last two installments did."
Loren Cook -- "The Gabriel Knight games are among the few that are not
"point-and-shoot" adventure games. Can you give any assurance to GK
fans that GK will not become a point-and-shoot type of game?"
Jane Jensen -- "I can see Sierra using the GK characters or a GK
'universe' to do multi-player and even arcade or strategy games, but
that kind of thing would be ancillary and wouldn't be marketed as a 'GK
adventure'. I think we know what the series is and is not at this point
-- what's critical in making it a 'GK'. (For example, story and
character are *inherent*. FMV is not.)
Everyone understands that trying to vastly alter that would mean death
to the fan base.
"Besides which, if Sierra did insist on moving that direction with GK, I
wouldn't be designing it -- so as long as you see my name on the series,
it won't be a shoot 'em up."
Robin Baksh -- "Are the personalities of Gabriel, Grace or Mosely based
on real people? Do qualities they have that allow them to solve cases
come from yourself or someone you know?"
Jane Jensen -- "They're not direct cut-outs of real people, but they've
certainly been influenced by real people. Grace has a lot of me in her,
but she's also quite different. Mosely's got a lot of personal
mannerisms from a friend on mine from the KQ6 team, but he's also quite
different. Gabe -- he's more of a mental image of a 'certain kind of
man', I suppose! As for their case-solving qualities -- I suppose
Grace's obsessiveness is a bit like me. Gabe -- I don't know exactly
where his combination of laziness and throw-himself-in-head-firstness
come from. Again, maybe an idea of mine about how men's minds work (vs.
women's)."
James Wallace -- "There is a lot more depth of story and character in
the GK games. Has this made for any difficulties in marketing the game,
or even getting Sierra to back the game?"
Jane Jensen -- "It made the initial proposal difficult to sell. If you
tell marketing types that the 'different' thing about the product is
'story', their eyes glaze over. They really don't get it. So we put on
bells and whistles to make them happy. I think now they're beginning to
see that they *can* position GK as a top story series. And Sierra,
yeah, this last game was a hard sell because Sierra's turned away from
story for almost all other products. Somehow, GK survived -- I think it's because they know GK is *about* story so they either do a GK as a story game or don't do it at
all."
Mark L. Lavin -- "Do you yourself believe in any of the occult or magic
portrayed in your stories?"
Jane Jensen -- "I absolutely don't practice any kind of occult or magic
-- primarily because it scares the crap out of me. As for *believing*
in it... I would say that I swing between skepticism and fascination.
I do believe that there's some really bizarre aspects of consciousness
and the power of the mind which have yet to be fully explored. I hope
to get more into that kind of research. But if you're asking me if I
believe in werewolves and vampires, no -- at least, not literally. :-)"
Domingo Moros Morales -- "I found in your games the same pleasure I find
when reading Stephen King's novels; both blend reality with mystery and
fantasy in a way that is nearly impossible to tell the difference within
them, so I wanted to ask you why don't you start writing mystery
novels?"
Jane Jensen -- "I have. It's called 'Gabriel Knight: Sins of the
Fathers'. :-) Seriously, I have a great interest in novels and plan to
do more of them in the future -- both GK novels and non-GK novels. I
even have a rough plot outline for a traditional, non-supernatural
mystery series, but it's not high on my list of things to work on right
now."
JoAnn Parks -- "Which have you found the most challenging, writing the
games or the novels?"
Jane Jensen -- "The games are definitely much more *difficult* -- in
terms of the amount of material involved, the amount of time it takes,
the process of playtesting and trying to ship a game on time, etc. etc.
But the novels are challenging in a different way because it's a new
creative form for me and I'm still trying to work on my prose style.
Also, they're more 'difficult' in that it's a much larger pond and it's
going to take a lot of patience on my part to reach the audience I want
to reach with the books. So both fields are
challenging in different ways."
Phil Colvin -- "What about a Gabriel Knight movie? Who would you cast?"
Jane Jensen -- "There has been interest several times, but the licensing
cogs at Sierra are pretty slow to grind and so far nothing has really
worked out. Perhaps some day!
"Based on your casting comments on the boards, I'll be shot for even
venturing a suggestion... But I suppose I'll say that if they had to
have a name lead for Gabriel, my choices would run along the lines of
Eric Stolz or Harry Connick Jr. Yes, I know you want to hear me go
through the *entire* cast, but I have dialogue to write!"
Michael Shore -- "What are your nightmares about?"
Jane Jensen -- "I guess I have normal ones like everyone else (chasing,
etc.) but I don't remember them. The ones I remember are always
apocalyptic. In college I often dreamt about being caught in a nuclear
war because I was very troubled by the whole nuclear situation. I still
dream of it occasionally, but nowadays it's more often about tidal
waves, earthquakes, or getting some horrible virus and being really
sick. Sometimes I even dream of the rapture (I'm in the street and
people are rising up in the air and I'm trying to follow them). I'm not
sure why this is such a point of subconscious tenderness for me, but it
is. I suppose it's my conservative Protestant upbringing."
Jason Meyers -- "As a writer, are you vicariously living through your
mysteries? Which is to say, is the concept of Gabriel Knight and the
Shadow Hunters something you have been either consciously or
subconsciously fantasizing about since childhood? And if so, which
character are you living most through? Gabriel? Grace? Gerde?
Another?"
Jane Jensen -- "No, I can't say it's a lifelong fantasy, though many
things about the series have been life-long interests, such as the
Inquisition. And, of course, the basic premise of the good vs evil and
the whole doubt that there even are such distinctions are key elements
of my curiosity about life, and thus key to my writing. So I guess I'm
not exactly 'play-acting' through any of my characters in the sense that
a kid 'play-acts' Spiderman or something. If anything, I kind of
question the whole idea, really, of the 'hero', and that's why Gabriel
is the way he is. On some level the series is a 'superhero' series, and
that may be where most of the younger players relate to it. But on
another level it's about fallibility, about the confusion of trying to
look at life through that simplistic of a viewport. Yes, in the GK
universe some things really are *horrible* and need to be stopped. And
yet... the 'good' certainly isn't saintly and even the 'evil' is damned
inviting and perhaps even sympathetic.
"As for which character I relate to the most -- I relate to both Gabe
and Grace and I always 'feel' like them when I'm writing for them and
they 'act' in a scene for me in ways that the supplemental characters do
not. This is pretty weird since I can also sympathize with each of them
about how irritating the other one is! (can you say, schizophrenic?)"
SPECIAL BONUS QUESTION:
John Patt -- "What is your favorite breakfast food?"
Jane Jensen
"Thanks for your great questions, everyone!"
NEXT MONTH
Every month, "The Schattenjager Diaries" will be chock-full of exclusive
information and updates that are available only to subscribers. Keep
watching your e-mail for the next issue... you may be surprised by what
we reveal!
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