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Especially for Gabriel Knight 3, Sierra's senior software engineer Jim Napier spent 6 months with his team, designing development tools for the game. The Result of their work is called the "G-Engine". Using your mouse or keyboard, you can move the main characters freely in the game's incredible real-time rendered environments. Oh, mind you! This is not some ordinary Quake-engine, the engine has FAR more possibilities. What if I tell you that the 3D engine also has an innovative camera system!
For each room or environment, there are 4 predetermined first- and third- person viewing angles. And if that isn't enough, the player can also set the camera anywhere they would like, to see things from a unique perspective. Yes, having that in mind, means that no matter how many times you play GK3, each time will be a completely different experience. While moving the camera around, you will always be able to hear the dialogue,thanks to the 3D Spatial audio. Zooming in and out on a characters' face from above or below, all this is possible. In fact, the possibilities are endless! According to software engineer Napier, GK3 supports 16-bit color and bilinear filtering for incredibly realistic backgrounds and character art.When you approach other people or objects, they do NOT pixilate (at least not when you are using a 3D accelerator). To achieve this effect, the engine uses an advanced "texture management system" that constantly swaps in textures depending on the camera's proximity. The benefit to the G-engine is manifold, it allows for more unconventional and engaging interaction and puzzles. Objects can be searched carefully or zoomed in for clues, and the free-floating camera makes you feel like you're in an interactive movie -- with YOU in the director's chair! The G-engine will support 3D acceleration, featuring Direct3D enhanced graphics with dynamic color, lightning and shading. Baseline Speculations will be a Pentium 200 with 32MB of RAM. For more indepth information on the engine and the graphics I suggest you go read the "Sidney Exclusive" Interview with: Aubrey PULLMAN (Lead Environment Artist). |