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Trailer Article Part 2 OUTDOOR ENVIRONMENTS Another example of the perfect creating of this 3Dworld, is the outdoor environments. For a real-time engine it's impossible to accurately recreate an outdoor scene, so what do the 3D Artists have to do? Capture the right mood.
I can safely say that they succeeded in doing this, the colors and chosen
textures perfectly reflect the hot, desolate landscape that surrounds
RLC, and just look at those clouds! ![]()
CHARACTER ANIMATION ![]() So I talked to Adam Bormann, about this and he said: "someone on the team just noticed the hands going through the floor as well. He was UNHAPPY!!! Actually, I talked to the animator who did that, and he knew about it."
And then there is Grace...from the start I loved the way all characters
looked, NO blockiness whatsoever. Considering that some games cut-scenes
don't even achieve this kind of perfection PRERENDERED, it is really
wonderful what the art team has achieved.Grace however seemed an exception, why she looked like a group of polygons between all those lifelike characters was beyond my comprehension.
It was more so strange, because on one of the images GAMECENTER showed us (VISIBLE ON THE RIGHT),
Now this doesn't mean you have to start worrying, because it might be that the art
still needs to be corrected. But still,when they show something like this in
the TRAILER, I started wondering. CONCLUSION I guess we shouldn't worry very much about the art not being entirely perfect right now, according to what I've seen with the trailer, the art is constantly being altered and perfected.
There is for example the obvious difference we get to see on the
images of ASMODEUS, the statue of the devil at the entrance of the
RLC church.
I know that for some of you I have been nit-picking, for others I've been to kind. I think this is what the GK3 team had in mind in the first place: ensure the future of ADVENTURE gaming!
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