Why 3D?A question often posed by FMVfans or people who liked GK2 very much. Well, I'll tell you: I am one of those people myself or better WAS one of those people. I'm happy to tell though that I've lost all my predjudice towards Gabriel Knight being in 3D. Right now I wouldn't be able to imagine it in ANY OTHER way, including FMV. Oh sure! you got USED to the idea, you might think...perhaps, but I'm quite sure that's not the only reason and that's what this article is for. My goal is not to convice you to turn your back on FMV, I just wish you to give 3D a chance.
Is this yet another action/adventuregame?
But why didn't they just stick to the succesfull FMV as in GK2?
As a fictive example, Day 1 timeblock 1 in GK3: THIS is interactivity and this is what is IMPOSSIBLE in any other engine but a 3D-engine. GK3 is actually the very FIRST PURE adventuregame done fully in a realtime rendered 3D-engine. (Grim Fandango had prerendered backgrounds with realtime-rendered characters. Now yes, some might say that there is the trade-off in the art... 3D just doesn't look so cool as FMV. But while it may disturb you with any other adventuregame, it shouldn't with GK3. Cause remember, no matter WHAT medium is used...we are eventually only playing it for the great story and profound characterportraits.
If I still haven't convinced you, my guess is that the first hour when you are playing the game you'll be
annoyed by the 3D,
but after another hour (when the really juicy plot is surfacing, and you
start to get all excited, get emotionally envolved)
you won't see the 3D characters as a bunch of polygons anymore.
they will be Gabe and Grace, alive and breathing once more..
Hope you'll enjoy it as much we'll do! |